Scooby-Doo
Caracters: Velma Dinkley
Velma's Character biography
Velma is the most intelligent in the group and often makes great
use of her skills in such areas as reading Chinese, deciphering
scientific formulae, operating communications equipment, and
so forth. A running gag of the series is Velma's trouble with
keeping her glasses on her face (usually from being accidentally
knocked off of her face while being chased by the villain),
as she is very nearsighted. When Scooby and Shaggy are too
afraid to volunteer for a mission (which tends to be most of
the time), Velma often offers him a dog treat called a "Scooby
Snack" as a bribe. Another somewhat running gag is that
she is actually stronger than she appears, often able to carry
Shaggy and Scooby in her arms and still be able to run. And
on occasions she's able to carry Daphene and Freddy too, managing
to carry all four, still able to run, and mysteriously know
where she is going all at the same time.
Velma is recognized by her famous orange sweater and glasses.
When the gang splits up, Velma usually goes off with Fred and
Daphne but sometimes goes with Shaggy and Scooby. As far as
the group dynamic goes, Velma is usually the one who solves
the mystery, while Fred sets up the trap to catch the ghost.
Velma's Relatives
Relatives of Velma shown during the series' run include:
Mr. and Mrs. Dinkley: Velma's parents.
Aunt Thelma: works with dolphins at a marine institute.
Dave Walton: Velma's uncle.
Uncle John: an archaeologist.
Uncle Cosmo: another archaeologist.
Uncle Elmo: a doctor.
Aunt Meg and Uncle Evan: Velma's aunt and uncle, who live in
a small town called Banning Junction which features in a Hallowe'en
episode.
Marcy: Velma's cousin, the daughter of Meg and Evan.
Source Wikipedia. All text is available
under the terms of the GNU Free Documentation License. |